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Old Jan 11, 2013, 02:26 PM // 14:26   #61
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Free to play meaning you wouldn't have to purchase the campaigns, you would just download the noob islands/presearing and pvp areas.
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Old Jan 11, 2013, 05:13 PM // 17:13   #62
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Originally Posted by Sofonisba View Post
Free to play meaning you wouldn't have to purchase the campaigns, you would just download the noob islands/presearing and pvp areas.
This is a great idea AND it would actually make their company money. By offering a very limited PvE content, they would entice additional people to buy the full game & expansions.
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Old Jan 11, 2013, 10:12 PM // 22:12   #63
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The population of decline is greater in GW2 than it is in GW1 if you were to compare release to activity. That is a fact.
Your source? Not even sure what that means. Trust me, the game is far from dead. I said the same thing about GW in response to posts like yours many times...7+ years ago. I was right then, and am right now.

It's too bad that you can't like GW without dissing GW2. Your shrugging off of awards won, servers populated with players, and commercial success is...let's just say unconvincing. What alternative metric do you use? Face it, you're not getting an expansion, free pvp or not. The player base is not going to expand. Silly to think it would. This is coming from someone who absolutlely loved this game and put in huge hours playing it. Just be glad you can still play a nearly 8 year old online game at all.
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Old Jan 11, 2013, 10:43 PM // 22:43   #64
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Originally Posted by Sofonisba View Post
Free to play meaning you wouldn't have to purchase the campaigns, you would just download the noob islands/presearing and pvp areas.
Oh...it was that simple. Feel like a real noob right now... Thanks.

Could be a good idea, might be worth a try.
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Old Jan 12, 2013, 03:11 AM // 03:11   #65
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Your source? Not even sure what that means. Trust me, the game is far from dead. I said the same thing about GW in response to posts like yours many times...7+ years ago. I was right then, and am right now.

It's too bad that you can't like GW without dissing GW2. Your shrugging off of awards won, servers populated with players, and commercial success is...let's just say unconvincing. What alternative metric do you use? Face it, you're not getting an expansion, free pvp or not. The player base is not going to expand. Silly to think it would. This is coming from someone who absolutlely loved this game and put in huge hours playing it. Just be glad you can still play a nearly 8 year old online game at all.
I never said it was dead. The rate that is dying is much faster than GW1.

I love GW without evening thinking GW2 exists at all. I don't know where you came to that horrible conclusion.

Commercial success does not equate to a quality game. Diablo 3 was a commercial success. Why? Because it banked on the reputation of it's predecessor.

I am not crying for an expansion. I am not crying for FTP. I am making a suggestion.

Instead of getting so butt hurt about my accurate posts, go play World Of Charrcraft instead.

Thanks.
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Old Jan 12, 2013, 05:45 AM // 05:45   #66
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Sorry Motoko, but I have to agree that your previous post didn't make much sense.

The fact that GW 2 won several awards is a big deal, and it's another valid metric on which to judge a video game. Believe or not, some people like playing a game that is pretty and popular. You may not like it, but it's the present reality.

GW 2 is a commercial success and, again, this is a very relevant fact. Money is important; without it, people can't feed themselves, clothe themselves, nor pay for their homes.

You also said "the population of decline is greater in GW2 than it is in GW1 if you were to compare release to activity," which sounds interesting but, without a source, this is very much NOT a fact.

Anyway, I think that GvG and HA is going to remain or decline in activity because nobody is going to bother to learn (or re-learn, in case they're coming back) the PvP system in a game that has a very small PvP audience and didn't get an expansion in more than 5 years. And the developers tried to make PvP the selling point of the game in the Prophecies and Factions campaigns but, when they realized it wasn't attracting people and making them spend more money on the game, they focused on PvE instead.

And I wouldn't consider the starting PvE areas to be the strength of the game, nor a good preview of what the game has to offer later on.

The best thing they can do is offer more fun and challenging PvE content, more costumes, and maybe some skill buffs. Those have been proven to work and there's no reason why they would change their strategy.
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Old Jan 12, 2013, 10:04 AM // 10:04   #67
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The fact that GW 2 won several awards is a big deal, and it's another valid metric on which to judge a video game. Believe or not, some people like playing a game that is pretty and popular. You may not like it, but it's the present reality.
Go win some Olympic medals. Now go win some medals in the special Olympics.

Do you see a difference? You might not like the fact that GW2 had no competition and that is why they won SOME awards, but it's the present reality.

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GW 2 is a commercial success and, again, this is a very relevant fact. Money is important; without it, people can't feed themselves, clothe themselves, nor pay for their homes.
Again, commercial success does not equal gaming success. Diablo 3 was a commercial success. It is an absolutely terrible game for what it was intended to represent. Same with GW2.

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Anyway, I think that GvG and HA is going to remain or decline in activity because nobody is going to bother to learn (or re-learn, in case they're coming back) the PvP system in a game that has a very small PvP audience and didn't get an expansion in more than 5 years. And the developers tried to make PvP the selling point of the game in the Prophecies and Factions campaigns but, when they realized it wasn't attracting people and making them spend more money on the game, they focused on PvE instead.
PvP was attracting people. The problem was the business model in spending thousands of dollars to set up GWWC and the huge prize payout with the main income rarely coming from the PvP interest. They couldn't sustain their dreams.

TLR - My post made perfect sense. If you have questions or don't understand something, ask a question. Don't make a post that I have to analyze and spit back at you while pointing out all the flaws.
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Old Jan 12, 2013, 03:42 PM // 15:42   #68
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Your source? Not even sure what that means. Trust me, the game is far from dead. I said the same thing about GW in response to posts like yours many times...7+ years ago. I was right then, and am right now.

It's too bad that you can't like GW without dissing GW2. Your shrugging off of awards won, servers populated with players, and commercial success is...let's just say unconvincing. What alternative metric do you use? Face it, you're not getting an expansion, free pvp or not. The player base is not going to expand. Silly to think it would. This is coming from someone who absolutlely loved this game and put in huge hours playing it. Just be glad you can still play a nearly 8 year old online game at all.
Motoko has no sources. It's just the nature of some people to pass speculation off as facts. After all, people who haven't logged on to GW2 for months are very well informed and able to make "accurate" comments on the deadness of the game!

If ANet decides to make another expansion for GW1, I'll probably wait a bit to see whether or not it's worth buying. However much some people may have nostalgic memories of GW1, it is a pretty dead game. As for how good GW2 is, lol, I could care less how some purists critique the game. What matters is whether or not it's fun. As long as it is, who cares about its drawbacks?
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Old Jan 12, 2013, 04:39 PM // 16:39   #69
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If ANet decides to make another expansion for GW1,... As for how good GW1 is, lol, I could care less how some purists critique the game. What matters is whether or not it's fun. As long as it is, who cares about its drawbacks?
did some editing....and now it sounds much better! Guildwars the ORIGINAL is still fun, whether or not is active is a non-issue since you can come back and play it whenever you wish and never be tooo out of touch (like with gw2...).
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Old Jan 12, 2013, 10:35 PM // 22:35   #70
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its funny how some say "you dont know how the game goes, cuz you have no sources" yet they also say "there wont be any expansions for GW(1)"

if anet makes profit enough out of GW2, and can do the same with GW, why shouldnt they take advantage of that?

i'm still waiting for any sources from Anet (links and such) that they said they wont ever make another expansion for GW(1) again

they'd be crazy if they could makeprofit from GW and GW2 at the same time, and not do it o_O

i see many newbies on the forums and MUCH more ingame
then i bet they still make money enough from GW's ingame stuff (char slots, packs and such)
so GW(1) is NOT dead, or dying, its just less populated than when people who now play other games were still here

and if GW2 really makes way more money for them, i bet GW can get more, too
also, i've seen so many return for GW's wintersday, while GW2 had it too

this is an endless and very unreliable "fact VS other fact" while anet hasnt told us any of these statements

i guess i could say "if both GW(1) and GW2 make enough money for Anet, they could make another expansion, to make even more profit out of it"
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Old Jan 13, 2013, 05:18 PM // 17:18   #71
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I don't think we'll see a boxed in-stores release of an expansion but I think there is a possibility of something similar to the bonus mission pack.

As has already been mentioned, if there is no news of any future updates by the end of April, my hopes of anything will rest there.
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Old Jan 16, 2013, 12:54 PM // 12:54   #72
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1 more offtopic part for the GW2 being busy, and GW being silent right now:
http://www.youtube.com/watch?v=LNCb4uVYbbk

he explains that they are going to give it all in GW2, like filing up every spot on the map and such

meaning (most likely) that they will spend a little more time in GW2 with most of the team, and will get some of the team back to GW if they are far enough with GW2

ps. this is NO post about GW2 itself, just a little more info about what they OFFICIALLY said what they want with GW2

check out that channel, and subscribe if you have a youtube account, to get more news about GW2 (mostly), but i've seen stuff about GW's embark and 7 hero teams before

to make it clear: i did NOT say they WILL give expansions, just that there's a chance... but whatever they will do with GW, has to wait some more, as they (what you can see/hear in the video) are going to do some more with their team in GW2, to make it better

so GW may have to wait some more, but they never said its not going to be updated

and as i see it, GW2 goes well, and they learned from some "mistakes" they made (he mentioned they wanted wintersday to be more open than what they did with halloween), and so their game goes very well now, so i doubt they will leave GW as it is

again: GW2 needs more attention at the moment, before they split their team into 2 smaller teams for both games
thats what i can see now

i guess thats what i wanted to say for this subject, good luck with having your own "facts" which Anet didnt even tell you

i'm out (of this topic), and i have enough faith in you, Anet
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Old Jan 16, 2013, 02:38 PM // 14:38   #73
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I would love to see another expansion for GW1. Something "replaying" the history of Orr and how the Crystal Desert came to be. "Activate" the quest line in Embark Beach and relive Orr in its last year or two before its fall. They can "reskin" the existing desert, add a couple of outposts, even overlap parts of the Eye of the North areas that are in the southern areas, explaining some of the structures found in the Tangled Root area of the current map.

This would allow more content with mostly just skin changes. Maybe a new monster or two, but no major time commitment.

Something similar could also be done for the Jade Sea.

Not everything new would have to be about tieing GW1 to GW2, it could also be more about the history of GW1.

Just my thoughts.

Last edited by Perkunas; Jan 16, 2013 at 02:40 PM // 14:40..
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Old Jan 20, 2013, 12:29 AM // 00:29   #74
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Originally Posted by Gladiator Motoko View Post
I never said it was dead. The rate that is dying is much faster than GW1.
Here's a quote from the game's director:

Guild Wars 2 has sold way past their expectations. They reached their core user base around a month back, and the population has been steadily growing each week.

It's very normal for hyped games at release, especially for MMORPGs, to attract a lot of curious new players that might or not enjoy them, that might stay or leave early on. The same has probably happened with GW1.

According to that quote, the number of players that actively log in the game (the "core user base") has only been getting higher, without any sudden drops so far. This means the game is keeping and expanding its dedicated user base, and with big patches coming each month with new content or improved old content,it's unlikely that user base gets a sudden drop unless Anet screws big time.

Quote:
Not everything new would have to be about tieing GW1 to GW2, it could also be more about the history of GW1.
But the history of GW1 is the history of GW2: I doubt they would expand the lore of their universe, and force themselves to not put it in the currently most relevant game (by far) of the two. It would also be unfair to GW2 players who don't enjoy GW1 or are not interested in playing it.

Tieing GW1 to GW2 for any future content is the most healthy solution for the prequel, because each game would advertise each other. Players who would grow attached to the new lore in one of the two games, could potentially go to the other to get a bit more out of it.

Last edited by DiogoSilva; Jan 20, 2013 at 12:33 AM // 00:33..
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Old Jan 20, 2013, 04:16 PM // 16:16   #75
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Originally Posted by DiogoSilva View Post
Here's a quote from the game's director:

Guild Wars 2 has sold way past their expectations. They reached their core user base around a month back, and the population has been steadily growing each week.

It's very normal for hyped games at release, especially for MMORPGs, to attract a lot of curious new players that might or not enjoy them, that might stay or leave early on. The same has probably happened with GW1.
May I ask the date when this quote was given and the source?
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Old Jan 20, 2013, 09:47 PM // 21:47   #76
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May I ask the date when this quote was given and the source?

Check out http://www.youtube.com/watch?feature...v=8c506z5fUEA#

MMOFTW Colin Johanson livestream was on Jan 18th - his part starts at about 18 minutes. They also talk some about GW1, which was interesting.

GW1 bits:

GW1 had a very small live team because it wasn't able to generate a consistent revenue to support the game. The GW2 Gem Store allows them to have a pretty large live team. It's 15-20 times larger then the GW1 live team.

GW1 was easier to create for because the content was easier to set up - go somewhere, kill some guys, go back and get your rewards... GW2 content is a lot more complicated to set up.
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Old Jan 21, 2013, 12:20 AM // 00:20   #77
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Just watched it. I did not hear anything in the video that would suggest that they couldn't keep updating and adding new stuff to GW1.
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Old Jan 21, 2013, 10:09 AM // 10:09   #78
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i think people confuse themselves by thinking "something goes better than they thought, so they wont touch their other games anymore"

all i can say is: they are still working hard on GW2, so GW will have to wait some longer, especially cuz GW2 goes much better than what they expected

also "if its no fun, we change it" attitude may be added to GW some more, too

its just (again) that GW has to wait some more, before they can leave GW2 to a smaller live team, as it still has major bugs and balances to work on right now

again: why leaving GW, while they can still make money out of it, and keep it alive long enough?

he said alot "we wanna do it real good" so that points to the fact GW2 needs more time, and GW gotta wait longer.... but not many people read this, so they keep on with the rumor that GW will be left alone with the smaller live team it has now

they need more people in GW2 now, so that they can add new stuff, and fix everything they can, and i see them return to GW later on

(not gonna post much here anymore, cuz i repeat stuff, and thats cuz people keep saying GW will die, or left alone, while Anet never said that at all)

lets hope someone from Anet gets on a video (or in text) and say how GW will be supported later on (with or without new expansions, and new content like the elona one, which they wanted to release before, but couldnt due to GW2 being closer), so that we dont have fake/unsure facts all the time

thx for the link, i now see how they could leave GW on a hold update wise, and i wont even bother explaining that "unsure" stuff isnt "true" anymore

i'll leave this topic for the time being now, i'll see what they will do to my favorite and only REAL played MMO (CORPG... fine)
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Old Jan 21, 2013, 10:12 AM // 10:12   #79
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Watched it as well. Still you should take this all with a grain of salt. When speaking publicly about GWII they are obviously going to be nothing but positive. For example, he's talking about sales saying it did better then they expected. But let's be real for a second, GWII was extremely hyped! They have been working on it for 5 years(!) (it should bring large profits, else the company will go bankrupt), so sure they expected it. They needed it.
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Old Jan 21, 2013, 05:36 PM // 17:36   #80
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Sure, PR speak is always vague and positive, so we can't even know what they mean by "their expectations". But regardless of how high or low their expections are, it confirms that the game is NOT losing it's user base, with the exception of the early influx of curious new players (but that happens in any MMO), and it downright states that the game's core userbase is expanding steadily. Which is my point, in reply to whoever stated that GW2's user base was dropping into disaster, at a much higher speed than GW1's user base itself, without the facts to back it up.
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